When it comes to importing graphics, the Mac version distinguishes between graphics that come from other existing FM programs, and .pict files that come from elsewhere on your computer. (That's the main difference between the Mac version and the PC version, which treats all .bmp files equally whether or not they're in an existing FM program.) If you want to create your own customized graphics in separate paint program, the procedure is fairly similar to that on the PC. Below are instructions for importing graphics from all three possible sources on your Mac.
Importing Graphics on the Mac
To import graphics from prexisting FM programs (such as the practice and sample programs, or any other programs you may have made previously):
1. Open the Graphic Library window in the program you're working on. 2. Click the Graphic Library icon on the left side of the window (it looks like a little shelf of books). The standard navigation window should appear. 3. Use the drop down menu at the top of the navigation window to get to a folder containing pre-existing programs (such as "manual programs" or "sample programs") 4. Double-click (or click Open for) the folder containing the desired program, and then open the Library folder. A file called Graphics.lib should appear. That file contains all the graphics for the program you've chosen. 5. Double-click Graphics.lib. The FM Graphic Importer window should appear. This looks similar to the one in the PC version. The available graphics appear on the left. The column on the right holds the graphics you choose to import. To import a graphic, click the graphic to highlight it and then click the green right arrow in the center of the window. The graphic should appear on the right. To delete a graphic from your import list, click the graphic where it appears on the right and then click the green down arrow in the middle of the window. The graphic should be deleted from your import list. Click Done when you've finished selecting graphics from that particular program's library. Your new program's Graphic Library window should appear with the newly imported graphics added to the list. (They'll have names like "graphic#1, graphic#2, etc.) 6. Follow the procedures outlined in the manual for renaming and using the graphics in your new program.
To import a .PICT file from outside existing FM programs (INCLUDING FM's own central Graphic Library that comes on the disk):
1. Open the Graphic Library in the program you're working on. 2. Click the Import button that appears in the column of buttons on the right of the window. The navigation window should appear. 3. Use the drop-down menu at the top of the navigation window to find FM Graphic Library, or any other desired folder containing .PICT files, and open the folder. If you chose to open the central FM Graphic Library, a list of picture categories such as Animals, Animations, Backgrounds should appear. 4. Double click the desired category of pictures, (if applicable). PLEASE NOTE: The FM Graphic Importer will NOT appear. Instead, a list of file names ending in .PICT will appear in the top scrolling menu of the navigation box. Unfortunately you can't see the graphics at this point, so you just have to go by the names. 5. Highlight the name of a file that sounds desirable and click the Add button (which takes the place of the Open button at this stage of the importing process). The file name should appear in the scrolling menu underneath the one showing available graphics. 6. Continue adding graphics in this manner until you are done. 7. To remove a graphic at any time from your import collection, highlight the name of the graphic in the bottom scrolling menu and click Remove. 8. Click the Done button when you are finished importing .PICT files. The Graphic Library for the program you're working on should appear. 9. Use the Graphic Library window to preview, name, and/or delete graphics you've just imported using the Mac importer.
To import handmade graphics from any paint application:
(Follow the instructions that appear on pages 93-94 of the Teachers Manual. Please note that in step 5, the original name for the new graphic will appear as "graphic#1".
|